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Venril's Plan

 

Venril Sathir moved back into Karnor's Castle some 50 years ago. Before that time, the Iksar Lich-King spent more then a century in hiding in The Bile at his Fortress Varis, after his defeat at the hands The Alliance of Stone. The Alliance of Stone's victory came only after the leader of Venril's Lycanthrope army, an Iksar wizard serpent changer by the name of Thuuga, was deceived by the Ring of Scale and joined the Alliance.

Venril Sathir vowed to rebuild his empire to its former terrible glory of two thousand years past. However, he had learned a valuable lesson at his last defeat. Choosing to stay out of the public's eye from now on, he has since become secretive and has been rebuilding his strength quietly, biding his time as the tendrils of his influence snake their way into all levels of society. He has many agents and moles placed strategically all across the continent that report to him and see that local politics resolve themselves in a manner favorable to his designs.

One such agent is a shapeshifter by the name of Korucust. Appearing as a Sarnak, Korucust managed to become a member of Sarnak Overking Bathezid Di'zok's council. The Ring of Scale had a representative that once sat upon the Sarnak king's council but he disappeared mysteriously around one year ago, shortly after Korucust was elected. The truth of the matter is that Korucust assassinated this representative at Venril's behest. One of Venril's goals is to subvert the influence that the Ring of Scale has over the Sarnak. Indeed, he views the Sarnak as a means of eventually destroying the Ring of Scale.

Before he ordered the assassination, Venril learned very important information about the Ring of Scale through the reports he received from Korucust. He found that a few years back the Ring of Scale were able to steal the memories of a certain High Elven Paladin. The notion that it was possible to actually steal the memories of another and take them as your own was one that was quite attractive to Venril.

Venril has been watching the elves and their small settlement with interest. Far from posing any sort of threat, they have been creating a pleasant distraction that has kept the Frogloks, giants and others busy much to his delight. Nevertheless as in all things, he pays close attention to their activities through his spies. He favors the Lycanthropes, those that still remain loyal to him, for that particular duty. Their superior senses allow them to watch and hear things from a great distance, without alarming the elves.

He was fascinated when he began to hear that the elves were telling stories, once again, about this certain High Elven Paladin that had her memories stolen. The rumors say this High Elven Paladin currently has in her possession a staff, allegedly given to her by Tunare, which seems to have an enchantment upon it that is helping the High Elf to regain her memories. Furthermore, Venril hears that this High Elf will be travelling to this elven small settlement very soon, to embark upon a journey to find and confront the Ring of Scale.

Upon hearing that the Paladin would soon be traveling to the continent, Venril swore that he would learn the secret of stealing memories. He sees this as a way to exponentially increase his knowledge while destroying his enemies at the same time. Indeed, a ruler without memories is one whose kingdom is easily conquered. If he can gain access to this ability he feels he may finally realize his goal of total control of the continent and eventually, the entire world.

Venril Sathir wants both Firiona Vie and her staff, The Lifeguide, so he can study them both and learn how it is that he can steal the memories of others and take them as his own. Venril begins to hatch a plot to bring this about.

Of course, the last thing Venril wants is to gain the attention of Ring of Scale or anyone else for that matter. He tasks a powerful shaman by the name of Danak Dhorentath with kidnapping Firiona. He will have her hidden in a remote location, far away from his Castle Karnor. Venril knows without a doubt that there will be elven search parties and the like for a time after her disappearance but he is not concerned. Patience is a trait he has learned in his roughly 400 years as a Lich.

Danak Dhorentath hatches a foul plan to accomplish this goal. Venril lends Danak a powerfully enchanted magic necklace. This necklace has the ability to open a gate to remote encampment far from Venril's domain. Taking a team of four Lycanthropes and a lesser Initiate of The Arisen, Danak and his party make their way to the small elven settlement to fulfill his dark master's wishes and capture the High Elven Paladin.